se.cs.ieu.edu.tr
Course Name | |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
Fall/Spring |
Prerequisites | None | |||||
Course Language | ||||||
Course Type | Elective | |||||
Course Level | - | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | ||||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | |
Learning Outcomes | The students who succeeded in this course;
|
Course Description |
| Core Courses | |
Major Area Courses | X | |
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Introduction | Byl Ch. 1 |
2 | Game scripting | Byl Ch. 1 |
3 | Game state and physics | Byl Ch. 2 |
4 | Project meeting | |
5 | Managing the game state | |
6 | Sprite animation | Byl Ch. 3 |
7 | Project meeting | |
8 | Character animation | Byl Ch. 3 |
9 | Midterm | |
10 | Game rules and mechanics | Byl Ch. 4, Schell Ch. 10 |
11 | Project meeting | |
12 | Player mechanics | Byl. Ch. 6 |
13 | Game usability and testing | Schell Ch. 25 |
14 | Project meeting | |
15 | Project presentations | |
16 | Review of the Semester |
Course Notes/Textbooks | Holistic Game Development: An AllinOne Guide to Implementing Game Mechanics, Art, Design and Programming, Penny de Byl. Focal Press, 1st Edition. ISBN 0240819330 / The Art of Game Design: A Book of Lenses, Jesse Schell. Morgan Kaufmann, 1st Edition. ISBN 0123694965 |
Suggested Readings/Materials | Course slides and internet resources |
Semester Activities | Number | Weigthing |
Participation | 14 | 10 |
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | 5 | 20 |
Presentation / Jury | ||
Project | 1 | 50 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | 1 | 20 |
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade | 21 | 100 |
Weighting of End-of-Semester Activities on the Final Grade | ||
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 3 | 48 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | ||
Study Hours Out of Class | 16 | 1 | |
Field Work | |||
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | 5 | 1 | |
Presentation / Jury | |||
Project | 1 | 36 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | 1 | 15 | |
Final Exams | |||
Total | 120 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | Be able to define problems in real life by identifying functional and nonfunctional requirements that the software is to execute | X | ||||
2 | Be able to design and analyze software at component, subsystem, and software architecture level | X | ||||
3 | Be able to develop software by coding, verifying, doing unit testing and debugging | X | ||||
4 | Be able to verify software by testing its behaviour, execution conditions, and expected results | X | ||||
5 | Be able to maintain software due to working environment changes, new user demands and the emergence of software errors that occur during operation | X | ||||
6 | Be able to monitor and control changes in the software, the integration of software with other software systems, and plan to release software versions systematically | X | ||||
7 | To have knowledge in the area of software requirements understanding, process planning, output specification, resource planning, risk management and quality planning | X | ||||
8 | Be able to identify, evaluate, measure and manage changes in software development by applying software engineering processes | X | ||||
9 | Be able to use various tools and methods to do the software requirements, design, development, testing and maintenance | X | ||||
10 | To have knowledge of basic quality metrics, software life cycle processes, software quality, quality model characteristics, and be able to use them to develop, verify and test software | X | ||||
11 | To have knowledge in other disciplines that have common boundaries with software engineering such as computer engineering, management, mathematics, project management, quality management, software ergonomics and systems engineering | X | ||||
12 | Be able to grasp software engineering culture and concept of ethics, and have the basic information of applying them in the software engineering | X | ||||
13 | Be able to use a foreign language to follow related field publications and communicate with colleagues | X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest